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Which AI Lies Best? Gemini 3 Manipulates Weaker Models, Cooperates With Itself
ai-agentsgame-theoryai-deceptionnegotiationbenchmarks

Which AI Lies Best? A game theory classic designed by John Nash

Gemini 3 utilizes the So Long Sucker game, a benchmark for AI deception, negotiation, and trust, originally designed by John Nash and others in 1950. The game involves four players using colored chips and requires betrayal for a player to win, enabling the assessment of AI capabilities that traditional benchmarks do not evaluate.

so-long-sucker.vercel.app

🔥🔥🔥🔥🔥

3 min

1/20/2026

Which AI Lies Best? A game theory classic designed by John Nash

Gemini 3 utilizes the So Long Sucker game, a benchmark for AI deception, negotiation, and trust, originally designed by John Nash and others in 1950. The game involves four players using colored chips and requires betrayal for a player to win, enabling the assessment of AI capabilities that traditional benchmarks do not evaluate.

so-long-sucker.vercel.app

🔥🔥🔥🔥🔥

3 min

1/20/2026

Which AI Lies Best? A game theory classic designed by John Nash

Gemini 3 utilizes the So Long Sucker game, a benchmark for AI deception, negotiation, and trust, originally designed by John Nash and others in 1950. The game involves four players using colored chips and requires betrayal for a player to win, enabling the assessment of AI capabilities that traditional benchmarks do not evaluate.

so-long-sucker.vercel.app

🔥🔥🔥🔥🔥

3 min

1/20/2026

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