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GitHub - duanebester/gooey: Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, and Wayland/Vulkan
gpu-renderingui-frameworkszig-programmingwebassembly
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Gooey: A GPU-accelerated UI framework for Zig

Gooey is a hybrid immediate/retained mode UI framework for building fast, GPU-rendered applications on macOS using Metal, Linux with Vulkan/Wayland, and browsers via WebAssembly/WebGPU. It features a component-based layout with declarative UI primitives and supports GPU rendering with MSAA anti-aliasing.

github.com

🔥🔥🔥🔥🔥

37 min

6/4/2026

Zero-Copy GPU Inference from WebAssembly on Apple Silicon

WebAssembly modules on Apple Silicon can share linear memory directly with the GPU, eliminating the need for copies, serialization, or intermediate buffers. This allows the CPU and GPU to read and write the same physical bytes, enabling efficient end-to-end computation without serialization overhead.

abacusnoir.com

🔥🔥🔥🔥🔥

7 min

4/18/2026

Edge.js: Run Node apps inside a WebAssembly sandbox

Edge.js is an open-source JavaScript runtime that enables the safe execution of Node.js workloads within a WebAssembly sandbox. It aims to achieve improved density and faster startup times compared to traditional containerized environments.

wasmer.io

🔥🔥🔥🔥🔥

9 min

3/17/2026

Gooey: A GPU-accelerated UI framework for Zig

Gooey is a hybrid immediate/retained mode UI framework for building fast, GPU-rendered applications on macOS using Metal, Linux with Vulkan/Wayland, and browsers via WebAssembly/WebGPU. It features a component-based layout with declarative UI primitives and supports GPU rendering with MSAA anti-aliasing.

github.com

🔥🔥🔥🔥🔥

37 min

6/4/2026

Edge.js: Run Node apps inside a WebAssembly sandbox

Edge.js is an open-source JavaScript runtime that enables the safe execution of Node.js workloads within a WebAssembly sandbox. It aims to achieve improved density and faster startup times compared to traditional containerized environments.

wasmer.io

🔥🔥🔥🔥🔥

9 min

3/17/2026

Zero-Copy GPU Inference from WebAssembly on Apple Silicon

WebAssembly modules on Apple Silicon can share linear memory directly with the GPU, eliminating the need for copies, serialization, or intermediate buffers. This allows the CPU and GPU to read and write the same physical bytes, enabling efficient end-to-end computation without serialization overhead.

abacusnoir.com

🔥🔥🔥🔥🔥

7 min

4/18/2026

Gooey: A GPU-accelerated UI framework for Zig

Gooey is a hybrid immediate/retained mode UI framework for building fast, GPU-rendered applications on macOS using Metal, Linux with Vulkan/Wayland, and browsers via WebAssembly/WebGPU. It features a component-based layout with declarative UI primitives and supports GPU rendering with MSAA anti-aliasing.

github.com

🔥🔥🔥🔥🔥

37 min

6/4/2026

Zero-Copy GPU Inference from WebAssembly on Apple Silicon

WebAssembly modules on Apple Silicon can share linear memory directly with the GPU, eliminating the need for copies, serialization, or intermediate buffers. This allows the CPU and GPU to read and write the same physical bytes, enabling efficient end-to-end computation without serialization overhead.

abacusnoir.com

🔥🔥🔥🔥🔥

7 min

4/18/2026

Edge.js: Run Node apps inside a WebAssembly sandbox

Edge.js is an open-source JavaScript runtime that enables the safe execution of Node.js workloads within a WebAssembly sandbox. It aims to achieve improved density and faster startup times compared to traditional containerized environments.

wasmer.io

🔥🔥🔥🔥🔥

9 min

3/17/2026

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