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Building and shipping Mac and iOS apps without ever opening Xcode

Building and Shipping Mac and iOS Apps Without Ever Opening Xcode

scottwillsey.com

July 13, 2026

12 min read

🔥🔥🔥🔥🔥

60/100

Summary

Mac and iOS apps can be built and shipped without using Xcode by utilizing alternative coding methods. Pre-work can enable developers to create apps without directly interacting with the Xcode interface.

Key Takeaways

  • Xcode must be installed for building Mac and iOS apps, but it does not need to be opened after initial setup.
  • A single script, `scripts/release.sh`, can automate the entire app release process, including archiving, signing, notarizing, and installing the app.
  • XcodeGen is required to manage Xcode projects automatically, generating a project.yml file that can be committed to git while ignoring the .xcodeproj folder.
  • Initial setup in Xcode includes accepting the license, setting up an Apple Developer account, and creating a Developer ID certificate.
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Community Sentiment

Positive

Positives

  • The ease of building and testing iOS apps on Linux has impressed many, showing that you can sidestep Xcode and still get your app onto your iPhone effortlessly.
  • Using Axiom with its LLM tools is a game-changer for Apple OS development, making complex tasks like signing and notarizing apps a breeze without touching Xcode.
  • Expo is touted as the superior long-term choice for app development, with its command-line automation making iOS submission as simple as one command.

Concerns

  • Running the agent on your Mac instead of a sandbox raises serious security concerns, especially after xAI's mishap with sensitive data uploads.
  • Some commenters are skeptical about the reliability of AI tools for generating build scripts, noting inconsistencies that could lead to failures in development.

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