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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins

babyloniantwins.com

September 3, 2026

24 min read

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Summary

In 1993, in Baghdad, I built a game called Babylonian Twins on an Amiga 500: 512KB of RAM, no hard drive, plugged into a TV. I was an engineering student in my twenties. Pure 68000 assembly, every sprite and every scanline by hand. Murtadha Salman drew the art and Mahir AlSalman composed the music. We were under sanctions. No internet, no game development resources, just one copy of the Amiga Hard...

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