Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

babyloniantwins.com
September 3, 2026
24 min read
64/100
Summary
In 1993, in Baghdad, I built a game called Babylonian Twins on an Amiga 500: 512KB of RAM, no hard drive, plugged into a TV. I was an engineering student in my twenties. Pure 68000 assembly, every sprite and every scanline by hand. Murtadha Salman drew the art and Mahir AlSalman composed the music. We were under sanctions. No internet, no game development resources, just one copy of the Amiga Hard...
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