Story
Fable 5.1 World Modeling
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Overview
Worlds via code. Explorable, browser-native reconstructions of real places — researched, modelled, and quality-checked end to end by autonomous Claude Fable 5.1 agent swarms, then shipped as plain Three.js apps you can run with npm run dev . No game engine. No proprietary 3D tiles. Every building, storefront, sign, tree and traffic light is generated from open data and public reference imagery by ...
Summary from github.com.
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github.com
Fable 5.1 World Modeling
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