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Which AI Lies Best? A game theory classic designed by John Nash

1 report

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1 discussion

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Overview

Gemini 3 utilizes the So Long Sucker game, a benchmark for AI deception, negotiation, and trust, originally designed by John Nash and others in 1950. The game involves four players using colored chips and requires betrayal for a player to win, enabling the assessment of AI capabilities that traditional benchmarks do not evaluate.

Summary from so-long-sucker.vercel.app.

Report summaries: 1 not verified.

Community analysis available for 1 of 1 linked discussions.

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Reports

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  1. so-long-sucker.vercel.app

    Which AI Lies Best? A game theory classic designed by John Nash

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Community reactions

Each reaction summarizes sampled comments from the linked discussion.

Hacker News · so-long-sucker.vercel.app

Which AI Lies Best? A game theory classic designed by John Nash ↗
Hacker News discussion ↗

Historical count: 5 · 5 saved in sample · Historical sample

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Based on 5 sampled comments from this thread. Analyzed 2026-01-21.

  • Praise: The complexity reversal observed in the AI vs AI games highlights the adaptability of models like Gemini 3 Flash, which excels in more complex scenarios, suggesting potential for advanced strategic applications.
  • Praise: Using deception benchmarks like 'So Long Sucker' provides valuable insights into LLM performance, indicating that understanding AI behavior in competitive contexts can inform future model development.
  • Concern: The inconsistency in LLM performance, such as GPT-OSS's drastic drop in complex games, raises concerns about its reliability in high-stakes scenarios, which could limit its practical applications.
  • Concern: The observation that LLMs struggle to demonstrate their reasoning processes during gameplay suggests a significant gap in transparency, which is crucial for trust and effective collaboration in AI systems.

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