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Story

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

1 report

1 website

1 discussion

Latest report

Overview

In 1993, in Baghdad, I built a game called Babylonian Twins on an Amiga 500: 512KB of RAM, no hard drive, plugged into a TV. I was an engineering student in my twenties. Pure 68000 assembly, every sprite and every scanline by hand. Murtadha Salman drew the art and Mahir AlSalman composed the music. We were under sanctions. No internet, no game development resources, just one copy of the Amiga Hard...

Summary from babyloniantwins.com.

Reports

One report so far. Additional coverage will appear here when it is linked to this story.

  1. babyloniantwins.com

    Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

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Community reactions

Each reaction summarizes sampled comments from the linked discussion.

Hacker News · babyloniantwins.com

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly ↗
Hacker News discussion ↗

Historical count: 15 · 15 saved in sample · Historical sample

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