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Story

The Low-Tech AI of Elden Ring

1 report

1 website

1 discussion

Latest report

Overview

Elden Ring's AI decision-making utilizes Havok Script, a Lua implementation designed for gaming. The AI implementation is characterized as low-tech despite the game's complex NPC encounters.

Summary from nega.tv.

Reports

One report so far. Additional coverage will appear here when it is linked to this story.

  1. nega.tv

    The Low-Tech AI of Elden Ring

    Read report →

Community reactions

Each reaction summarizes sampled comments from the linked discussion.

Hacker News · nega.tv

The Low-Tech AI of Elden Ring ↗
Hacker News discussion ↗

Historical count: 5 · 5 saved in sample · Historical sample

Analysis ready

Read this discussion’s reaction

Based on 5 sampled comments from this thread. Analyzed 2026-06-24.

  • Praise: The discussion highlights the historical context of AI in gaming, reminding us that behavior trees have been foundational for many game AI systems, emphasizing their importance in game design.
  • Praise: Acknowledging that low-tech AI can still be effective, some commenters appreciate the charm and unique design choices of Fromsoft's approach to NPC interactions.
  • Concern: The term 'AI' is being misused in the gaming context, leading to confusion and frustration among developers who feel it undermines the complexity of true AI systems.
  • Concern: Critics point out that the inscrutable nature of NPC quests in Elden Ring reflects poorly on the design, suggesting that the AI's limitations can detract from the gaming experience.