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game-ai

Latest stories covering game-ai, with summaries and links to related coverage.

4 stories · 4 reports · page 1 of 1

Connected topics

ai-agentsllmsbenchmarkingreinforcement-learning
  • The Low-Tech AI of Elden Ring

    opinion

    12 min read

    Elden Ring's AI decision-making utilizes Havok Script, a Lua implementation designed for gaming. The AI implementation is characterized as low-tech despite the game's complex NPC encounters.

    elden-ringnpc-behaviorhavok-script
  • MTG Bench: Testing how well LLMs can play Magic

    research

    5 min read

    Fable 5 successfully plays a scry land and examines the top card of the deck, while Gemini 3.5 performs a complex turn involving scry, discover, and tutor effects. The benchmark tests the capability of LLMs to play Magic: The Gathering without relying on a rules engine, suggesting that high-performing LLMs should not require one.

  • If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

    research

    2 min read

    Research indicates that large language models (LLMs) are often ascribed human-like attributes such as morality and understanding of natural language. The comparison extends to Age of Empires II, suggesting that both LLMs and the game exhibit similar anthropomorphic characteristics.

  • Chess engines do weird stuff

    research

    4 min read

    Chess engines like AlphaZero and lc0 use reinforcement learning by having the engine play itself multiple times to train the model on game outcomes. A combination of a weaker model and strong search capabilities can outperform a stronger model alone, as the search can significantly enhance performance.

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