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VoxRay Games Pushes Major Update To Voxile: "The Builder's Update"
voxilegame-developmentsurvival-craftingray-tracing
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Voxile: A ray-traced game made in its own engine and programming language

VoxRay Games has released "The Builder's Update" for Voxile, introducing a new Crystal Cathedral world, grenades, and various world-building features. Voxile is currently available at a 40% discount on Steam until March 9th.

elbowgreasegames.substack.com

🔥🔥🔥🔥🔥

7 min

3/3/2026

The long tail of LLM-assisted decompilation

Coding agents can effectively decompile Nintendo 64 games, achieving a one-shot decompilation success rate that increased code matching from 25% to 58% for Snowboard Kids 2. Workflow adjustments allowed further progress, raising the decompilation to approximately 75%, but subsequent advancements have stalled.

blog.chrislewis.au

🔥🔥🔥🔥🔥

12 min

2/16/2026

Age of Empires: 25 years of pathfinding problems with C++ [video]

Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.

youtube.com

🔥🔥🔥🔥🔥

52 min

2/13/2026

I put a real-time 3D shader on the Game Boy Color

A real-time 3D shader has been implemented on the Game Boy Color, allowing players to control an orbiting light and spin an object in a game. The project includes downloadable ROMs and source code available on GitHub.

blog.otterstack.com

🔥🔥🔥🔥🔥

13 min

2/8/2026

Voxile: A ray-traced game made in its own engine and programming language

VoxRay Games has released "The Builder's Update" for Voxile, introducing a new Crystal Cathedral world, grenades, and various world-building features. Voxile is currently available at a 40% discount on Steam until March 9th.

elbowgreasegames.substack.com

🔥🔥🔥🔥🔥

7 min

3/3/2026

Age of Empires: 25 years of pathfinding problems with C++ [video]

Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.

youtube.com

🔥🔥🔥🔥🔥

52 min

2/13/2026

The long tail of LLM-assisted decompilation

Coding agents can effectively decompile Nintendo 64 games, achieving a one-shot decompilation success rate that increased code matching from 25% to 58% for Snowboard Kids 2. Workflow adjustments allowed further progress, raising the decompilation to approximately 75%, but subsequent advancements have stalled.

blog.chrislewis.au

🔥🔥🔥🔥🔥

12 min

2/16/2026

I put a real-time 3D shader on the Game Boy Color

A real-time 3D shader has been implemented on the Game Boy Color, allowing players to control an orbiting light and spin an object in a game. The project includes downloadable ROMs and source code available on GitHub.

blog.otterstack.com

🔥🔥🔥🔥🔥

13 min

2/8/2026

Voxile: A ray-traced game made in its own engine and programming language

VoxRay Games has released "The Builder's Update" for Voxile, introducing a new Crystal Cathedral world, grenades, and various world-building features. Voxile is currently available at a 40% discount on Steam until March 9th.

elbowgreasegames.substack.com

🔥🔥🔥🔥🔥

7 min

3/3/2026

I put a real-time 3D shader on the Game Boy Color

A real-time 3D shader has been implemented on the Game Boy Color, allowing players to control an orbiting light and spin an object in a game. The project includes downloadable ROMs and source code available on GitHub.

blog.otterstack.com

🔥🔥🔥🔥🔥

13 min

2/8/2026

The long tail of LLM-assisted decompilation

Coding agents can effectively decompile Nintendo 64 games, achieving a one-shot decompilation success rate that increased code matching from 25% to 58% for Snowboard Kids 2. Workflow adjustments allowed further progress, raising the decompilation to approximately 75%, but subsequent advancements have stalled.

blog.chrislewis.au

🔥🔥🔥🔥🔥

12 min

2/16/2026

Age of Empires: 25 years of pathfinding problems with C++ [video]

Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.

youtube.com

🔥🔥🔥🔥🔥

52 min

2/13/2026

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