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Story

Age of Empires: 25 years of pathfinding problems with C++ [video]

1 report

1 website

1 discussion

Latest report

Overview

Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.

Summary from youtube.com.

Reports

One report so far. Additional coverage will appear here when it is linked to this story.

  1. youtube.com

    Age of Empires: 25 years of pathfinding problems with C++ [video]

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Community reactions

Each reaction summarizes sampled comments from the linked discussion.

Hacker News · youtube.com

Age of Empires: 25 years of pathfinding problems with C++ [video] ↗
Hacker News discussion ↗

Historical count: 5 · 5 saved in sample · Historical sample

Analysis ready

Read this discussion’s reaction

Based on 5 sampled comments from this thread. Analyzed 2026-02-15.

  • Praise: The community around Age of Empires is welcoming and helpful, fostering a positive environment for both new and returning players.
  • Praise: The talk highlights significant improvements in pathfinding performance by simplifying algorithms, which could inspire similar optimizations in other AI applications.
  • Praise: The use of AI vs AI matches for fuzz-testing algorithms demonstrates innovative approaches to validating game mechanics, showcasing the potential of AI in game development.