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Age of Empires: 25 years of pathfinding problems with C++ [video]
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Overview
Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.
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- Praise: The community around Age of Empires is welcoming and helpful, fostering a positive environment for both new and returning players.
- Praise: The talk highlights significant improvements in pathfinding performance by simplifying algorithms, which could inspire similar optimizations in other AI applications.
- Praise: The use of AI vs AI matches for fuzz-testing algorithms demonstrates innovative approaches to validating game mechanics, showcasing the potential of AI in game development.