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Age of Empires: 25 years of pathfinding problems with C++ [video]

Age of Empires: 25+ years of pathfinding problems with C++ - Raymi Klingers - Meeting C++ 2025

youtube.com

February 13, 2026

52 min read

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55/100

Summary

Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.

Key Takeaways

  • Age of Empires has faced pathfinding issues for over 25 years, primarily due to limitations in C++ programming.
  • The presentation discusses the evolution of pathfinding algorithms used in the game series.
  • Improvements in pathfinding have been a continuous challenge for developers throughout the franchise's history.
  • The speaker emphasizes the importance of optimizing pathfinding for enhancing gameplay experience.
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Coverage & discussions

Hacker News Β· youtube.com

Age of Empires: 25 years of pathfinding problems with C++ [video] β†—

Community discussions

Hacker News discussion β†—

Historical count: 5 Β· 5 saved in sample Β· Historical sample

Analysis ready

Community Sentiment

Positive

Positives

  • The community around Age of Empires is welcoming and helpful, fostering a positive environment for both new and returning players.
  • The talk highlights significant improvements in pathfinding performance by simplifying algorithms, which could inspire similar optimizations in other AI applications.
  • The use of AI vs AI matches for fuzz-testing algorithms demonstrates innovative approaches to validating game mechanics, showcasing the potential of AI in game development.

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