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Steam Users Beg for "No AI" Filter as Vibecoders Flood Next Fest
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Steam Next Fest, Valve’s event for indie games and demos, has prompted calls from some Steam users for a filter that excludes titles disclosing AI-generated content. Users browsing the event reported seeing games promoted with imagery they believed was AI-generated and criticized what they described as low-effort or “vibe coded” submissions. Steam already requires developers to disclose AI-generated content, according to users requesting the filter, and Steam’s Discovery Queue currently helps surface games for players. Reddit user ScalesGhost asked for a Discovery Queue setting to filter out games containing AI-generated content and to exclude selected tags such as incremental games. Steam has an established tagging system, although Valve reduced the number of user-defined tags in May; an AI-content filter would require Valve to add AI as a tag. Other users said the volume of suspected AI-generated games had made Next Fest harder to browse and called for stricter submission rules. Valve has generally relied on Steam’s recommendation algorithms rather than extensive curation to elevate popular games and reduce visibility for low-effort submissions. AI use in game development is also expanding: Epic recently delayed an upcoming Star Wars shooter to pursue what it called an “AI-first” direction, while Capcom’s REX program reportedly uses AI to help improve the RE Engine.
Summary from ign.com.
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The thread is less interested in banning AI outright than in Steam’s discovery system collapsing under a faster torrent of cheap releases. Commenters broadly agree that generative tools make shovelware dramatically cheaper to produce, leaving Next Fest harder to browse and making screenshots, polished store copy, and familiar asset packs less reliable warning signs. The visible targets are games with incoherent visuals, weak implementation, and copycat designs, not every title touched by an LLM. The split is over whether a no-AI label is a useful consumer control or a blunt, misleading proxy for quality. Supporters argue Steam already relies on developer disclosure, so a filter is a practical way to let players avoid AI-generated final art, audio, or code without prohibiting anyone from shipping. Critics reply that AI use ranges from internal documentation and translation to upscaling, assisted programming, and genuinely novel NPC interaction; a binary badge would sweep competent games together with cash-grab output. Several note that even major studios increasingly use coding assistants, while others insist visibly AI-made assets and vibe-coded interfaces remain easy enough to identify. Alternatives include better curation, crowd-driven ranking, higher publishing deposits, and stronger moderation. A few participants push back on the premise that the current festival is uniquely overwhelmed, arguing that Steam’s existing popularity signals already bury bad demos. Still, the dominant mood is that AI has intensified a longstanding discoverability crisis faster than platform safeguards can handle.
The sharpest fight is whether a no-AI filter gives players meaningful control or merely mistakes a production tool for a quality signal. Its advocates say self-disclosed AI use can be filtered without a ban, especially to avoid minimally crafted generated assets and code. Opponents say nearly every level of AI assistance would trigger the label, obscuring valuable AI-enabled games and failing to isolate the actual problem: low-effort, derivative releases.
- Praise: AI-assisted development can finally let people with game ideas but limited programming skills build projects that were previously out of reach.
- Praise: Generative tools can produce better games faster in some hands, undercutting the assumption that long development time or manual production guarantees quality.
- Praise: A voluntary Steam filter based on existing disclosure rules could preserve developer freedom while giving buyers a clear way to avoid generated-content-heavy games.
- Praise: AI can support compelling game features such as natural conversation with NPCs, so treating every AI use as contamination risks hiding genuinely new design possibilities.
- Concern: Generative AI has turned Steam’s old shovelware problem into a volume crisis, making Next Fest browsing feel like searching through an accelerating pile of disposable demos.
- Concern: The games drawing anger are not merely AI-assisted; commenters describe brittle design, poor balance, weak code, and generated-looking art assembled for quick sales.
- Concern: A binary no-AI badge may be too crude because coding assistance, translations, DLSS, placeholder generation, final assets, and AI-driven gameplay carry radically different implications.
- Concern: AI-polished screenshots and copy can erase the old storefront warning signs, making low-effort releases harder for players to screen before downloading or buying.