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Age of Empires: 25 years of pathfinding problems with C++ [video]

Age of Empires: 25+ years of pathfinding problems with C++ - Raymi Klingers - Meeting C++ 2025

youtube.com

February 13, 2026

52 min read

Summary

Age of Empires has faced over 25 years of pathfinding challenges in its C++ code. Raymi Klingers discusses these persistent issues and potential solutions at Meeting C++ 2025.

Key Takeaways

  • Age of Empires has faced pathfinding issues for over 25 years, primarily due to limitations in C++ programming.
  • The presentation discusses the evolution of pathfinding algorithms used in the game series.
  • Improvements in pathfinding have been a continuous challenge for developers throughout the franchise's history.
  • The speaker emphasizes the importance of optimizing pathfinding for enhancing gameplay experience.

Community Sentiment

Positive

Positives

  • The community around Age of Empires is welcoming and helpful, fostering a positive environment for both new and returning players.
  • The talk highlights significant improvements in pathfinding performance by simplifying algorithms, which could inspire similar optimizations in other AI applications.
  • The use of AI vs AI matches for fuzz-testing algorithms demonstrates innovative approaches to validating game mechanics, showcasing the potential of AI in game development.
Read original article

Source

youtube.com

Published

February 13, 2026

Reading Time

52 minutes

Relevance Score

55/100

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