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Soul Player C64 – A real transformer running on a 1 MHz Commodore 64

GitHub - gizmo64k/soulplayer-c64: A real 25k-parameter transformer running on a Commodore 64!

github.com

April 20, 2026

5 min read

🔥🔥🔥🔥🔥

44/100

Summary

A transformer model with approximately 25,000 parameters is implemented on an unmodified Commodore 64, utilizing hand-written 6502/6510 assembly. This 2-layer decoder-only architecture features real multi-head causal self-attention, softmax, and RMSNorm, and can be loaded from a floppy disk.

Key Takeaways

  • A 25,000-parameter transformer model has been successfully implemented on a Commodore 64 using hand-written 6502/6510 assembly code.
  • The model features a 2-layer architecture with real multi-head causal self-attention and can process approximately one token every 60 seconds.
  • The implementation includes a key breakthrough in softmax score normalization, allowing for meaningful attention weights in the integer-based model.
  • Users can train their own models and create custom chat interactions using a provided emotional support corpus and a simple training script.
Read original article

Community Sentiment

Mixed

Positives

  • The project demonstrates an interesting application of transformer architecture on retro hardware, showcasing creativity in utilizing limited resources.
  • Running the model under enhanced conditions like SuperCPU with warp mode could significantly improve performance, making it more engaging for users.

Concerns

  • The model's output is criticized for producing broken and nonsensical sentences, raising doubts about the effectiveness of the architecture at such a small scale.
  • With only 25K parameters, the model's capabilities are severely limited, leading to a lack of meaningful interactions and comparisons to outdated technologies.

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