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game-aiClear
The Low-Tech AI Of Elden Ring
game-aielden-ringnpc-behaviorhavok-script
Opinion

The Low-Tech AI of Elden Ring

Elden Ring's AI decision-making utilizes Havok Script, a Lua implementation designed for gaming. The AI implementation is characterized as low-tech despite the game's complex NPC encounters.

nega.tv

🔥🔥🔥🔥🔥

12 min

4d ago

MTG Bench: Testing how well LLMs can play magicResearch

MTG Bench: Testing how well LLMs can play Magic

Fable 5 successfully plays a scry land and examines the top card of the deck, while Gemini 3.5 performs a complex turn involving scry, discover, and tutor effects. The benchmark tests the capability of LLMs to play Magic: The Gathering without relying on a rules engine, suggesting that high-performing LLMs should not require one.

mtgautodeck.com

🔥🔥🔥🔥🔥

5 min

6/11/2026

If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Research indicates that large language models (LLMs) are often ascribed human-like attributes such as morality and understanding of natural language. The comparison extends to Age of Empires II, suggesting that both LLMs and the game exhibit similar anthropomorphic characteristics.

arxiv.org

🔥🔥🔥🔥🔥

2 min

6/7/2026

Chess engines do weird stuff

Chess engines like AlphaZero and lc0 use reinforcement learning by having the engine play itself multiple times to train the model on game outcomes. A combination of a weaker model and strong search capabilities can outperform a stronger model alone, as the search can significantly enhance performance.

girl.surgery

🔥🔥🔥🔥🔥

4 min

2/17/2026

The Low-Tech AI of Elden Ring

Elden Ring's AI decision-making utilizes Havok Script, a Lua implementation designed for gaming. The AI implementation is characterized as low-tech despite the game's complex NPC encounters.

nega.tv

🔥🔥🔥🔥🔥

12 min

4d ago

If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Research indicates that large language models (LLMs) are often ascribed human-like attributes such as morality and understanding of natural language. The comparison extends to Age of Empires II, suggesting that both LLMs and the game exhibit similar anthropomorphic characteristics.

arxiv.org

🔥🔥🔥🔥🔥

2 min

6/7/2026

MTG Bench: Testing how well LLMs can play Magic

Fable 5 successfully plays a scry land and examines the top card of the deck, while Gemini 3.5 performs a complex turn involving scry, discover, and tutor effects. The benchmark tests the capability of LLMs to play Magic: The Gathering without relying on a rules engine, suggesting that high-performing LLMs should not require one.

mtgautodeck.com

🔥🔥🔥🔥🔥

5 min

6/11/2026

Chess engines do weird stuff

Chess engines like AlphaZero and lc0 use reinforcement learning by having the engine play itself multiple times to train the model on game outcomes. A combination of a weaker model and strong search capabilities can outperform a stronger model alone, as the search can significantly enhance performance.

girl.surgery

🔥🔥🔥🔥🔥

4 min

2/17/2026

The Low-Tech AI of Elden Ring

Elden Ring's AI decision-making utilizes Havok Script, a Lua implementation designed for gaming. The AI implementation is characterized as low-tech despite the game's complex NPC encounters.

nega.tv

🔥🔥🔥🔥🔥

12 min

4d ago

Chess engines do weird stuff

Chess engines like AlphaZero and lc0 use reinforcement learning by having the engine play itself multiple times to train the model on game outcomes. A combination of a weaker model and strong search capabilities can outperform a stronger model alone, as the search can significantly enhance performance.

girl.surgery

🔥🔥🔥🔥🔥

4 min

2/17/2026

MTG Bench: Testing how well LLMs can play Magic

Fable 5 successfully plays a scry land and examines the top card of the deck, while Gemini 3.5 performs a complex turn involving scry, discover, and tutor effects. The benchmark tests the capability of LLMs to play Magic: The Gathering without relying on a rules engine, suggesting that high-performing LLMs should not require one.

mtgautodeck.com

🔥🔥🔥🔥🔥

5 min

6/11/2026

If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Research indicates that large language models (LLMs) are often ascribed human-like attributes such as morality and understanding of natural language. The comparison extends to Age of Empires II, suggesting that both LLMs and the game exhibit similar anthropomorphic characteristics.

arxiv.org

🔥🔥🔥🔥🔥

2 min

6/7/2026

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